Hi folks,
I recently added an 8 button Insteon KeypadLinc to our house and noticed something odd with the IntraDevice links on a few scenes that has me baffled. If I invoke any of the three scenes referenced below, all the scene members (dining_table_light, kitchen_sink_light and kitchen_island_light) and the corresponding controlling KPL button turn on as expected. However, if I press KPL buttons C (group 03), E (group 05) or G (group 07), all the other lights configured in the scene (dining_table_light, kitchen_sink_light) and the corresponding controlling KPL button turn on, but kitchen_island_light (the device associated with the KPL's group 01) does not. This seems to be something funny with the KPL IntraDevice functionality, but I'm at a loss to explain what I am doing wrong. FYI: I am running the latest Insteon code from the main branch as of today. Here is an excerpt of the logs when running 'sync intradevice links': 02/23/2017 14:42:31 Running: kitchen island light sync intradevice links 02/23/2017 14:42:31 [Insteon::KeyPadLinc] $kitchen_island_lightwill be programmed with the following IntraDevice Links: 02/23/2017 14:42:31 [Insteon::KeyPadLinc] Group 1 will FOLLOW when Group 3 is pressed. 02/23/2017 14:42:31 [Insteon::KeyPadLinc] Group 1 will FOLLOW when Group 5 is pressed. 02/23/2017 14:42:31 [Insteon::KeyPadLinc] Group 1 will FOLLOW when Group 7 is pressed. 02/23/2017 14:42:47 [Insteon::KeyPadLinc] Successfully wrote IntraDevice links for $kitchen_island_light Here is an excerpt from my MHT: INSTEON_SWITCHLINC, 43.DF.BA, dining_table_light, Lights|Kitchen|Downstairs # the light over the dining table INSTEON_SWITCHLINC, 43.DD.EF, kitchen_sink_light, Lights|Kitchen|Downstairs # the light over the kitchen sink and cutting board INSTEON_KEYPADLINC, 43.5B.C9, kitchen_island_light, Lights|Kitchen|Downstairs # the light over the kitchen island, 8 position keypadlinc INSTEON_KEYPADLINC, 43.5B.C9:02, kitchen_kpl_B, Kitchen|Downstairs # the kitchen 8 position keypadlinc: Party INSTEON_KEYPADLINC, 43.5B.C9:03, kitchen_kpl_C, Kitchen|Downstairs # the kitchen 8 position keypadlinc: All INSTEON_KEYPADLINC, 43.5B.C9:04, kitchen_kpl_D, Kitchen|Downstairs # the kitchen 8 position keypadlinc: Red INSTEON_KEYPADLINC, 43.5B.C9:05, kitchen_kpl_E, Kitchen|Downstairs # the kitchen 8 position keypadlinc: Cooking INSTEON_KEYPADLINC, 43.5B.C9:06, kitchen_kpl_F, Kitchen|Downstairs # the kitchen 8 position keypadlinc: Green INSTEON_KEYPADLINC, 43.5B.C9:07, kitchen_kpl_G, Kitchen|Downstairs # the kitchen 8 position keypadlinc: Dining INSTEON_KEYPADLINC, 43.5B.C9:08, kitchen_kpl_H, Kitchen|Downstairs # the kitchen 8 position keypadlinc: Blue INSTEON_ICONTROLLER, 19, all_kitchen_lights, Lights|Scenes SCENE_BUILD, all_kitchen_lights, kitchen_kpl_C, 1, 0, 100% SCENE_BUILD, all_kitchen_lights, dining_table_light, 0, 1, 100%, 0.5s SCENE_BUILD, all_kitchen_lights, kitchen_island_light, 0, 1, 100%, 0.5s SCENE_BUILD, all_kitchen_lights, kitchen_sink_light, 0, 1, 100%, 0.5s INSTEON_ICONTROLLER, 1A, cooking_scene, Lights|Scenes SCENE_BUILD, cooking_scene, kitchen_kpl_E, 1, 0, 100% SCENE_BUILD, cooking_scene, dining_table_light, 0, 1, 30%, 0.5s SCENE_BUILD, cooking_scene, kitchen_island_light, 0, 1, 100%, 0.5s SCENE_BUILD, cooking_scene, kitchen_sink_light, 0, 1, 100%, 0.5s INSTEON_ICONTROLLER, 1B, dining_scene, Lights|Scenes SCENE_BUILD, dining_scene, kitchen_kpl_G, 1, 0, 100% SCENE_BUILD, dining_scene, dining_table_light, 0, 1, 100%, 0.5s SCENE_BUILD, dining_scene, kitchen_island_light, 0, 1, 30%, 0.5s SCENE_BUILD, dining_scene, kitchen_sink_light, 0, 1, 30%, 0.5s Any thoughts? TIA! -Brian ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot ________________________________________________________ To unsubscribe from this list, go to: https://lists.sourceforge.net/lists/listinfo/misterhouse-users |
A little more on this: I just noticed that if KPL button A
(kitchen_island_light) is already on and I then press the C, E or G buttons, kitchen_island_light turns off. If I then manually turn kitchen_island_light on again and then press C, E or G buttons to turn off the scene, kitchen_island_light again turns off. However, if I turn on the scene by invoking it from the PLM via MH, kitchen_island_light stays on as intended, and turns off when the scene is turned off. It would seem that the InterDevice link is doing something, but the state being reflected is always off. On 2/23/17 15:02, Brian Rudy wrote: > Hi folks, > > I recently added an 8 button Insteon KeypadLinc to our house and noticed > something odd with the IntraDevice links on a few scenes that has me > baffled. If I invoke any of the three scenes referenced below, all the > scene members (dining_table_light, kitchen_sink_light and > kitchen_island_light) and the corresponding controlling KPL button turn > on as expected. However, if I press KPL buttons C (group 03), E (group > 05) or G (group 07), all the other lights configured in the scene > (dining_table_light, kitchen_sink_light) and the corresponding > controlling KPL button turn on, but kitchen_island_light (the device > associated with the KPL's group 01) does not. This seems to be something > funny with the KPL IntraDevice functionality, but I'm at a loss to > explain what I am doing wrong. > > FYI: I am running the latest Insteon code from the main branch as of today. > > Here is an excerpt of the logs when running 'sync intradevice links': > 02/23/2017 14:42:31 Running: kitchen island light sync intradevice links > 02/23/2017 14:42:31 [Insteon::KeyPadLinc] $kitchen_island_lightwill be > programmed with the following IntraDevice Links: > 02/23/2017 14:42:31 [Insteon::KeyPadLinc] Group 1 will FOLLOW when > Group 3 is pressed. > 02/23/2017 14:42:31 [Insteon::KeyPadLinc] Group 1 will FOLLOW when > Group 5 is pressed. > 02/23/2017 14:42:31 [Insteon::KeyPadLinc] Group 1 will FOLLOW when > Group 7 is pressed. > 02/23/2017 14:42:47 [Insteon::KeyPadLinc] Successfully wrote > IntraDevice links for $kitchen_island_light > > > Here is an excerpt from my MHT: > INSTEON_SWITCHLINC, 43.DF.BA, dining_table_light, > Lights|Kitchen|Downstairs # the light over the dining table > INSTEON_SWITCHLINC, 43.DD.EF, kitchen_sink_light, > Lights|Kitchen|Downstairs # the light over the kitchen sink and cutting > board > > INSTEON_KEYPADLINC, 43.5B.C9, kitchen_island_light, > Lights|Kitchen|Downstairs # the light over the kitchen island, 8 > position keypadlinc > INSTEON_KEYPADLINC, 43.5B.C9:02, kitchen_kpl_B, Kitchen|Downstairs # the > kitchen 8 position keypadlinc: Party > INSTEON_KEYPADLINC, 43.5B.C9:03, kitchen_kpl_C, Kitchen|Downstairs # the > kitchen 8 position keypadlinc: All > INSTEON_KEYPADLINC, 43.5B.C9:04, kitchen_kpl_D, Kitchen|Downstairs # the > kitchen 8 position keypadlinc: Red > INSTEON_KEYPADLINC, 43.5B.C9:05, kitchen_kpl_E, Kitchen|Downstairs # the > kitchen 8 position keypadlinc: Cooking > INSTEON_KEYPADLINC, 43.5B.C9:06, kitchen_kpl_F, Kitchen|Downstairs # the > kitchen 8 position keypadlinc: Green > INSTEON_KEYPADLINC, 43.5B.C9:07, kitchen_kpl_G, Kitchen|Downstairs # the > kitchen 8 position keypadlinc: Dining > INSTEON_KEYPADLINC, 43.5B.C9:08, kitchen_kpl_H, Kitchen|Downstairs # the > kitchen 8 position keypadlinc: Blue > > INSTEON_ICONTROLLER, 19, all_kitchen_lights, Lights|Scenes > SCENE_BUILD, all_kitchen_lights, kitchen_kpl_C, 1, 0, 100% > SCENE_BUILD, all_kitchen_lights, dining_table_light, 0, 1, 100%, 0.5s > SCENE_BUILD, all_kitchen_lights, kitchen_island_light, 0, 1, 100%, 0.5s > SCENE_BUILD, all_kitchen_lights, kitchen_sink_light, 0, 1, 100%, 0.5s > > INSTEON_ICONTROLLER, 1A, cooking_scene, Lights|Scenes > SCENE_BUILD, cooking_scene, kitchen_kpl_E, 1, 0, 100% > SCENE_BUILD, cooking_scene, dining_table_light, 0, 1, 30%, 0.5s > SCENE_BUILD, cooking_scene, kitchen_island_light, 0, 1, 100%, 0.5s > SCENE_BUILD, cooking_scene, kitchen_sink_light, 0, 1, 100%, 0.5s > > INSTEON_ICONTROLLER, 1B, dining_scene, Lights|Scenes > SCENE_BUILD, dining_scene, kitchen_kpl_G, 1, 0, 100% > SCENE_BUILD, dining_scene, dining_table_light, 0, 1, 100%, 0.5s > SCENE_BUILD, dining_scene, kitchen_island_light, 0, 1, 30%, 0.5s > SCENE_BUILD, dining_scene, kitchen_sink_light, 0, 1, 30%, 0.5s > > Any thoughts? > > TIA! > -Brian > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > ________________________________________________________ > To unsubscribe from this list, go to: https://lists.sourceforge.net/lists/listinfo/misterhouse-users > ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot ________________________________________________________ To unsubscribe from this list, go to: https://lists.sourceforge.net/lists/listinfo/misterhouse-users |
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